I find the little bits and pieces of graphics resulting from game development oddly endearing, almost an art form in itself: function producing form. My independent game development history is on display here, in the incomplete sketches and mockups of yonder.
None of it is particularily impressive; this' more of a memoir than a showcase.
Around 2004 I used to work with the talented Nathan 'DontEatBadgers' Christie and Ted 'darkhitman' Nubel on a real-time strategy game of my design and art direction, dubbed Core Warz.
Nathan's concept art skills were phenomenal. No matter how crappy of a sketch I'd throw at him, he'd come back with a detailed and accurate reimagining as drawn by a proper artist, retaining the emphasized elements and adding some flare of his own!
Including a varying cast of commanding characters, definitely inspired by Advance Wars.
Due to a percieved lack of graphical talent on my part, in 2006 I wound up making (but not finishing) a platformer with a striking silhouette style. (way before Limbo was a thing)
In 2019 I was briefly inspired by the lovely PICO-8, but quickly hit my head on its very limiting scope ceiling and moved on to more powerful tools.
A live demo of the cave dungeon generator (last thumbnail) is available here. If I recall correctly it's mostly just cellular automata.