My first 3D modeling software was the Red Faction level editor, RED. While intended for making gameplay maps for Red Faction, obviously, I used it for general 3D editing of artful, nonfunctional spaces. At school during class I would draw blueprints on the back of my notebooks. Later I'd have the graphical talents of Nathan Christie creating original textures. My largest project was an entire space station, several stories tall, of which I sadly have no pictures.
Nothing on this page is particularily impressive; it's more of a memoir than a showcase.